All Claude Code modssmashandclash/plugin
smash-and-clash-mod
Play Smash&Clash, a two-player strategy board game where every move matters, in a pane while Claude works. /smash opens the board.
smash-and-clash-mod reaches L3 (network) and passed claude plugin validate on Claude Code 2.1.302.
- Events hooked: 6
- API methods referenced: 10
- Access from classified calls: L3, network: network, persists state, draws
- Static scan, not a runtime test
Install hint
/plugin install smash-and-clash-mod --marketplace smashandclash/pluginFrom the repository's own marketplace. Confirm the plugin name in the repository's README before installing. Mods need Claude Code 2.1.287 or later.
Access
L3 Uses the networknetwork, persists state, drawsValidation
Passed on Claude Code 2.1.302View the source on GitHub Back to the list
What the scan recorded
- Observed events
- Only what it hooks
- Hooks
session.start, command.run {command=smash}, turn.start, turn.complete, ui.close, ui.render {component=AbovePrompt}, ui.render {component=Pane}- API calls
$.clock.after, $.command.register, $.http.fetch, $.store.get, $.store.set, $.ui.close, $.ui.invalidate, $.ui.open, $.ui.resolve, $.ui.toast- Validation on 2.1.302
- Passed
- Scanned revision
f8536a622394- Marketplace passed
- smashandclash
These are the hooks and API calls reported by claude plugin validate. Access levels describe the widest reach of those calls and are not safety ratings. Validation is a static check, not a runtime test, and a passing result does not prove that a mod works or is safe. How the scan works.
Badge for your README
Authors can show the latest scan result in their README. Each badge links to this page.
[](https://mods.aidojo.si/mods/smashandclash--plugin--smash-and-clash-mod/)
[](https://mods.aidojo.si/mods/smashandclash--plugin--smash-and-clash-mod/)