All Claude Code modssimplybychris/claude-code-mods
snake
Snake in a pane while Claude works; it pauses when Claude is done. /snake turns it on or off.
snake reaches L0 (draws and remembers) and passed claude plugin validate on Claude Code 2.1.304.
- Events hooked: 6
- API methods referenced: 7
- Access from classified calls: L0, draws and remembers: persists state, draws
- Static scan, not a runtime test
To install it, open the repository and follow the author’s setup instructions. Mods need Claude Code 2.1.287 or later.
Access
L0 Draws & rememberspersists state, drawsValidation
Passed on Claude Code 2.1.304View the source on GitHub Back to the list
What the scan recorded
- Observed events
- Only what it hooks
- Hooks
session.start, turn.start, turn.complete, command.run {command=snake}, ui.render {component=Pane, requestId=snake}, ui.message, ui.render {component=Spinner}- API calls
$.command.register, $.store.get, $.store.set, $.ui.close, $.ui.invalidate, $.ui.open, $.ui.resolve- Surface modules
hooks/game.tsx- Validation on 2.1.304
- Passed
- Scanned revision
0c5acdd460ba
These are the hooks and API calls reported by claude plugin validate. Access levels describe the widest reach of those calls and are not safety ratings. Validation is a static check, not a runtime test, and a passing result does not prove that a mod works or is safe. What a mod can access and how the scan works.
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Badge for your README
Authors can show the latest scan result in their README. Each badge links to this page.
[](https://mods.aidojo.si/mods/simplybychris--claude-code-mods--snake/)
[](https://mods.aidojo.si/mods/simplybychris--claude-code-mods--snake/)