All Claude Code modssaidMounaim/snake-mod
snake
Adds /snake: a playable snake game in a pane, fully local with no model calls
snake reaches L1 (reads) and passed claude plugin validate on Claude Code 2.1.304.
- Events hooked: 5
- API methods referenced: 6
- Access from classified calls: L1, reads: reads mod state, draws
- Reads mod state: the scan does not record whose state, so this does not show that it reads another mod’s values
- Static scan, not a runtime test
Install hint
/plugin install snake --marketplace saidMounaim/snake-modFrom the repository's own marketplace. Confirm the plugin name in the repository's README before installing. Mods need Claude Code 2.1.287 or later.
Access
L1 Readsreads mod state, drawsValidation
Passed on Claude Code 2.1.304View the source on GitHub Back to the list
What the scan recorded
- Observed events
- Only what it hooks
- Hooks
session.start, command.run {command=snake}, ui.focus {requestId=snake, origin has {kind=person}, ui.message {requestId=snake}, ui.render {component=Pane, requestId=snake}- API calls
$.command.register, $.state.get, $.state.set, $.ui.close, $.ui.open, $.ui.resolve- Surface modules
hooks/game.ts- Validation on 2.1.304
- Passed
- Scanned revision
3188e2d97de3- Marketplace passed
- snake-mod
These are the hooks and API calls reported by claude plugin validate. Access levels describe the widest reach of those calls and are not safety ratings. Validation is a static check, not a runtime test, and a passing result does not prove that a mod works or is safe. What a mod can access and how the scan works.
Badge for your README
Authors can show the latest scan result in their README. Each badge links to this page.
[](https://mods.aidojo.si/mods/saidMounaim--snake-mod--snake/)
[](https://mods.aidojo.si/mods/saidMounaim--snake-mod--snake/)