All Claude Code modsromanlucian/claude-pocket
A handheld game console in a Claude Code pane: plays your own Game Boy game files
pocket reaches L3 (network) by its classified calls and passed claude plugin validate on Claude Code 2.1.302.
- Events hooked: 6
- API methods referenced: 13
- Access from classified calls: L3, network: network, reads files, reads env vars, persists state, draws
- Unclassified calls: 3 (
$.process.spawn,$.state.get,$.state.set), full access unknown - Static scan, not a runtime test
Install hint
/plugin install pocket --marketplace romanlucian/claude-pocketFrom the repository's own marketplace. Confirm the plugin name in the repository's README before installing. Mods need Claude Code 2.1.287 or later.
Access
L3 Uses the networkother: $.process.spawn, other: $.state.get, other: $.state.set, network, reads files, reads env vars, persists state, drawsValidation
Passed on Claude Code 2.1.302View the source on GitHub Back to the list
What the scan recorded
- Observed events
- Only what it hooks
- Hooks
session.start, command.run {command=pocket}, ui.message, ui.close {id=pocket}, turn.complete, ui.render {component=Pane, requestId=pocket}- API calls
$.command.register, $.env.get, $.fs.exists, $.http.fetch, $.process.spawn, $.state.get, $.state.set, $.store.get, $.store.set, $.ui.blit, $.ui.open, $.ui.resolve, $.ui.toast- Surface modules
hooks/pad.tsx- Validation on 2.1.302
- Passed
- Scanned revision
30c5328886d6- Marketplace passed
These are the hooks and API calls reported by claude plugin validate. Access levels describe the widest reach of those calls and are not safety ratings. Validation is a static check, not a runtime test, and a passing result does not prove that a mod works or is safe. How the scan works.
Badge for your README
Authors can show the latest scan result in their README. Each badge links to this page.
[](https://mods.aidojo.si/mods/romanlucian--claude-pocket--pocket/)
[](https://mods.aidojo.si/mods/romanlucian--claude-pocket--pocket/)