All Claude Code modspoppydad/dino-run
dino-run
A dino-run game in a side pane while background agents are running
dino-run reaches L1 (reads) and passed claude plugin validate with warnings on Claude Code 2.1.312.
- Events hooked: 5
- API methods referenced: 13
- Access from classified calls: L1, reads: reads mod state, persists state, draws
- Reads mod state: the scan does not record whose state, so this does not show that it reads another mod’s values
- Static scan, not a runtime test
Install hint
/plugin install dino-run --marketplace poppydad/dino-runFrom the repository's own marketplace. Confirm the plugin name in the repository's README before installing. Mods need Claude Code 2.1.287 or later.
Access
L1 Readsreads mod state, persists state, drawsValidation
Passed with warnings on Claude Code 2.1.312View the source on GitHub Back to the list
What the scan recorded
- Observed events
- subagent spawns
- Hooks
session.start, agent.spawn, command.run {command=dino}, ui.close, ui.render {component=Pane, requestId=dino-run}- API calls
$.agent.list, $.clock.after, $.clock.every, $.clock.now, $.command.register, $.state.get, $.state.set, $.store.get, $.store.set, $.ui.close, $.ui.open, $.ui.resolve, $.ui.toast- Validation on 2.1.312
- Passed with warnings
- Scanned revision
f8965ac13805- Marketplace warnings
- dino-run
These are the hooks and API calls reported by claude plugin validate. Access levels describe the widest reach of those calls and are not safety ratings. Validation is a static check, not a runtime test, and a passing result does not prove that a mod works or is safe. What a mod can access and how the scan works.
Badge for your README
Authors can show the latest scan result in their README. Each badge links to this page.
[](https://mods.aidojo.si/mods/poppydad--dino-run--dino-run/)
[](https://mods.aidojo.si/mods/poppydad--dino-run--dino-run/)