All Claude Code modsnison/claude-invaders
invaders
A tiny Space Invaders to play above the prompt while Claude works; pauses when Claude finishes and keeps your level.
invaders reaches L0 (draws and remembers) by its classified calls and passed claude plugin validate on Claude Code 2.1.302.
- Events hooked: 7
- API methods referenced: 13
- Access from classified calls: L0, draws and remembers: persists state, draws
- Unclassified calls: 2 (
$.state.get,$.state.set), full access unknown - Static scan, not a runtime test
Install hint
/plugin install invaders@anthropic-plugin-directoryFrom Anthropic's plugin directory. Mods need Claude Code 2.1.287 or later.
Access
L1 Reads filesother: $.state.get, other: $.state.set, persists state, drawsValidation
Passed on Claude Code 2.1.302View the source on GitHub Back to the list
What the scan recorded
- Anthropic directory
- Listed as
invaders@anthropic-plugin-directory - Observed events
- every prompt
- Hooks
session.start, command.run {command=invaders}, prompt.submit, turn.start, turn.complete, ui.message, ui.render {component=Pane, requestId=invaders}, ui.render {component=AbovePrompt}- API calls
$.clock.after, $.clock.now, $.command.register, $.state.get, $.state.set, $.store.delete, $.store.get, $.store.set, $.ui.close, $.ui.open, $.ui.panes, $.ui.resolve, $.ui.toast- Surface modules
hooks/game.tsx- Validation on 2.1.302
- Passed
- Scanned revision
d332a1fc97e2- Marketplace passed
- cli-mods
These are the hooks and API calls reported by claude plugin validate. Access levels describe the widest reach of those calls and are not safety ratings. Validation is a static check, not a runtime test, and a passing result does not prove that a mod works or is safe. How the scan works.
Badge for your README
Authors can show the latest scan result in their README. Each badge links to this page.
[](https://mods.aidojo.si/mods/nison--claude-invaders--invaders/)
[](https://mods.aidojo.si/mods/nison--claude-invaders--invaders/)