All Claude Code modsmutlumehmet/claude-plugins
arcade
The Claude Code Arcade: pixel games above the prompt, played by your work (an invading octopus, a duck hunt, Bug Command, which you can play along with, Dario, a block town your agents build, a dragon, a slot machine, an Outlaw duel, a Tamagotchi and Tetris). Starts with Octo Invader; the buttons under the game and /arcade switch games and set your default.
arcade reaches L3 (network) by its classified calls and passed claude plugin validate on Claude Code 2.1.302.
- Events hooked: 9
- API methods referenced: 20
- Access from classified calls: L3, network: network, runs processes, writes the prompt box, reads files, persists state, draws
- Unclassified calls: 2 (
$.state.get,$.state.set), full access unknown - Static scan, not a runtime test
Install hint
/plugin install arcade --marketplace mutlumehmet/claude-pluginsFrom the repository's own marketplace. Confirm the plugin name in the repository's README before installing. Mods need Claude Code 2.1.287 or later.
Access
L3 Uses the networkother: $.state.get, other: $.state.set, network, runs processes, writes the prompt box, reads files, persists state, drawsValidation
Passed on Claude Code 2.1.302View the source on GitHub Back to the list
What the scan recorded
- Observed events
- every skill, classic hooks, every prompt, every tool call
- Hooks
session.start, command.run {command=arcade}, skill.prompt, classic.SubagentStop, command.run {command=dragon}, command.run {command=jackpot}, command.run {command=outlaw}, command.run {command=tama}, command.run {command=tetris}, command.run {command=octopus}, command.run {command=duck}, command.run {command=bugs}, command.run {command=dario}, command.run {command=town}, ui.message, prompt.submit, turn.complete, tool.call, ui.render {component=AbovePrompt}, ui.render {component=Pane, requestId=arcade-menu}- API calls
$.agent.list, $.clock.after, $.clock.every, $.clock.now, $.command.register, $.fs.read, $.http.fetch, $.process.run, $.prompt.fill, $.state.get, $.state.set, $.store.delete, $.store.get, $.store.keys, $.store.set, $.ui.blit, $.ui.invalidate, $.ui.open, $.ui.resolve, $.ui.toast- Surface modules
hooks/bug-sky.js- Validation on 2.1.302
- Passed
- Scanned revision
1c55fc61d1c1- Marketplace passed
- mehmetmutlu
These are the hooks and API calls reported by claude plugin validate. Access levels describe the widest reach of those calls and are not safety ratings. Validation is a static check, not a runtime test, and a passing result does not prove that a mod works or is safe. How the scan works.
More from mutlumehmet/claude-plugins
- answer-buttonsThree small buttons under Claude's last answer: Plain English, Shorter, and Plain & short
- context-alarmWarns when the context window passes a threshold (80% by default) and suggests /save-context before compaction
- dash-guardRefuses prose that Claude writes with an em dash, an en dash or a double hyphen, and tells Claude which lines…
- findmutlu-soundsSound packs for the moments that need you: a prompt sent, a permission prompt, a long job done, a subagent ba…
- fork-lineageRemembers which session a fork came from (renames never break it), shows it above the prompt, and sends a for…
- shared-file-guardRefuses a shell write to a shared file (STATUS.md, CLAUDE.md, MEMORY.md, or the files you name) that this ses…
- skill-statsCounts how often each skill runs, lists the ones that never trigger, and hands a weak description to skill-cr…
- subtask-iconsA single ⑂ Subtask button under Claude's last answer opens a picker of its items; picking one puts /subtask <…
Badge for your README
Authors can show the latest scan result in their README. Each badge links to this page.
[](https://mods.aidojo.si/mods/mutlumehmet--claude-plugins--arcade/)
[](https://mods.aidojo.si/mods/mutlumehmet--claude-plugins--arcade/)