All Claude Code modsmodmyclaude/claude-code-mods
ant-farm
Mission control for your subagents: what each one is doing, its activity and its cost, live.
ant-farm reaches L1 (reads) and passed claude plugin validate on Claude Code 2.1.312.
- Events hooked: 10
- API methods referenced: 14
- Access from classified calls: L1, reads: reads mod state, draws
- Reads mod state: the scan does not record whose state, so this does not show that it reads another mod’s values
- Static scan, not a runtime test
Install hint
/plugin install ant-farm --marketplace modmyclaude/claude-code-modsFrom the repository's own marketplace. Confirm the plugin name in the repository's README before installing. Mods need Claude Code 2.1.287 or later.
Access
L1 Readsreads mod state, drawsValidation
Passed on Claude Code 2.1.312View the source on GitHub Back to the list
What the scan recorded
- Observed events
- subagent spawns, every tool call
- Hooks
session.start, session.end, command.run {command=antfarm}, agent.spawn, turn.start, turn.step, tool.call, turn.complete, ui.close {id=ant-farm}, ui.render {component=AbovePrompt}, ui.render {component=Pane, requestId=ant-farm}, ui.render {component=SessionMode}- API calls
$.agent.list, $.clock.after, $.clock.every, $.clock.now, $.command.register, $.session.usage, $.state.get, $.state.set, $.ui.invalidate, $.ui.open, $.ui.panes, $.ui.resolve, $.ui.status, $.ui.toast- Validation on 2.1.312
- Passed
- Scanned revision
ea6cb7b49613- Marketplace passed
- modmyclaude
These are the hooks and API calls reported by claude plugin validate. Access levels describe the widest reach of those calls and are not safety ratings. Validation is a static check, not a runtime test, and a passing result does not prove that a mod works or is safe. What a mod can access and how the scan works.
More from modmyclaude/claude-code-mods
- bouncerChecks each mod at the door and lists what it can reach, from Claude Code's own validator.
- chaptersA diff, told in ordered chapters with risk marks, and a pane that walks you through them.
- cloakroomCheck your secrets at the door. Claude gets a ticket; the real value only comes back where you allow it.
- crossroadsThree ways forward after every turn, risky ones marked. About $0.0002 a turn.
- fine-printA second reader that flags what you would miss in a wall of text.
- footprintsA live file tree beside the chat that shows where Claude has been.
- halftimeClaude works, you play. The whistle blows the moment it needs you.
- hatchlingA collectible pixel pet that hatches, reacts and evolves while you code.
- headwaySee how far along Claude is, and when it will land.
- last-lookHolds destructive commands until you approve, and shows what they would destroy.
- mulliganA do-over for risky shell commands: it saves your files first, and /mulligan puts them back.
- notedTurns your corrections into permanent rules, without duplicates.
- pagerPlays a sound when Claude finishes, needs you or hits an error.
- play-by-playReplays every change Claude made in a turn, shell edits included.
- pop-quizTwo short questions about Claude's latest code change, answers one press away. Off by default.
- portholeA live preview of the app you are building, right beside the chat.
- rain-checkHit your usage limit? Your prompt waits and goes out when the limit resets.
- redlineContext fill, session cost and pace on one line, with a warning before the red line.
- second-windA breath, an eye rest or a stretch while Claude works, sized to the wait.
- swear-jarCounts the model's verbal tics, from "You're absolutely right" to the em dash.
Badge for your README
Authors can show the latest scan result in their README. Each badge links to this page.
[](https://mods.aidojo.si/mods/modmyclaude--claude-code-mods--ant-farm/)
[](https://mods.aidojo.si/mods/modmyclaude--claude-code-mods--ant-farm/)