claudemods

All Claude Code modskevinfactor/claude-kit

replay-theater

A Claude Code mod in kevinfactor/claude-kit

After Claude edits files, a Replay button steps through each edit as a before/after diff. No model calls; the last 60 edits are kept across sessions.

replay-theater reaches L1 (reads) and passed claude plugin validate on Claude Code 2.1.303.

Install hint

/plugin install replay-theater --marketplace kevinfactor/claude-kit

From the repository's own marketplace. Confirm the plugin name in the repository's README before installing. Mods need Claude Code 2.1.287 or later.

Access

L1 Readsreads files, reads mod state, persists state, draws

Validation

Passed on Claude Code 2.1.303

View the source on GitHub Back to the list

What the scan recorded

Observed events
Edit|Write|NotebookEdit calls, every prompt
Hooks
session.start, turn.start, command.run {command=replay}, tool.call {tool=Edit|Write|NotebookEdit}, turn.complete, prompt.submit, ui.render {component=AbovePrompt}, ui.render {component=Pane, requestId=replay}
API calls
$.clock.now, $.command.register, $.fs.read, $.state.get, $.state.set, $.store.get, $.store.set, $.ui.close, $.ui.open, $.ui.resolve
Validation on 2.1.303
Passed
Scanned revision
f6aec3474335
Marketplace passed
claude-kit

These are the hooks and API calls reported by claude plugin validate. Access levels describe the widest reach of those calls and are not safety ratings. Validation is a static check, not a runtime test, and a passing result does not prove that a mod works or is safe. What a mod can access and how the scan works.

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[![reach](https://raw.githubusercontent.com/karanb192/awesome-claude-code-mods/main/badges/kevinfactor--claude-kit--replay-theater-reach.svg)](https://mods.aidojo.si/mods/kevinfactor--claude-kit--replay-theater/)
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