All Claude Code modskaranb192/claude-code-mods
fable-pin
Pins every subagent to the fable model: rewrites the model on agent.spawn unless the spawn is a fork, with /fable-pin on, off and status. Touches nothing but its own store. Needs function hooks (early access).
fable-pin reaches L0 (draws and remembers) and passed claude plugin validate on Claude Code 2.1.302.
- Events hooked: 3
- API methods referenced: 3
- Access from classified calls: L0, draws and remembers: persists state
- Static scan, not a runtime test
Install hint
/plugin install fable-pin --marketplace karanb192/claude-code-modsFrom the repository's own marketplace. Confirm the plugin name in the repository's README before installing. Mods need Claude Code 2.1.287 or later.
Access
L0 Draws & rememberspersists stateValidation
Passed on Claude Code 2.1.302View the source on GitHub Back to the list
What the scan recorded
- Observed events
- subagent spawns
- Hooks
session.start, command.run {command=fable-pin}, agent.spawn- API calls
$.command.register, $.store.get, $.store.set- Validation on 2.1.302
- Passed
- Scanned revision
88ad828e5540- Marketplace passed
- claude-code-mods
These are the hooks and API calls reported by claude plugin validate. Access levels describe the widest reach of those calls and are not safety ratings. Validation is a static check, not a runtime test, and a passing result does not prove that a mod works or is safe. How the scan works.
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Badge for your README
Authors can show the latest scan result in their README. Each badge links to this page.
[](https://mods.aidojo.si/mods/karanb192--claude-code-mods--fable-pin/)
[](https://mods.aidojo.si/mods/karanb192--claude-code-mods--fable-pin/)