claudemods

All Claude Code modshudcolighting/clawd-crew

clawd-crew

A Claude Code mod in hudcolighting/clawd-crew

Every running Claude Code session and subagent as a little animated Clawd, with its model, time working and token usage

review UI rewrite

clawd-crew reaches L2 (writes or runs) by its classified calls and passed claude plugin validate on Claude Code 2.1.302.

Install hint

/plugin install clawd-crew --marketplace hudcolighting/clawd-crew

From the repository's own marketplace. Confirm the plugin name in the repository's README before installing. Mods need Claude Code 2.1.287 or later.

Access

L2 Writes or runsother: $.state.get, other: $.state.set, runs processes, writes files, drives Claude, reads files, reads env vars, persists state, draws

Validation

Passed on Claude Code 2.1.302

View the source on GitHub Back to the list

What the scan recorded

Observed events
every tool call, subagent spawns, compaction
Hooks
session.start, session.attach, session.end, turn.start, turn.step, turn.complete, tool.call, agent.spawn, session.compact, session.measure, command.run {command=clawds}, ui.render {component=Pane, requestId=clawd-crew}
API calls
$.agent.list, $.clock.every, $.clock.now, $.command.register, $.env.get, $.fs.exists, $.fs.list, $.fs.read, $.fs.stat, $.fs.write, $.model.complete, $.process.run, $.session.cwd, $.session.id, $.session.surfaces, $.session.usage, $.state.get, $.state.set, $.store.get, $.store.set, $.ui.blit, $.ui.close, $.ui.log, $.ui.open, $.ui.resolve, $.ui.status
Surface modules
hooks/icon-client.tsx, hooks/sprite-client.tsx
Validation on 2.1.302
Passed
Scanned revision
b82bf27574dd
Marketplace passed
clawd-crew
UI rewrite review
UI hook source contains control-character strings. Review any values passed to next() as rewritten props.text; the scanner does not trace whether these strings reach that call. hooks/crew.ts:825, hooks/crew.ts:827

These are the hooks and API calls reported by claude plugin validate. Access levels describe the widest reach of those calls and are not safety ratings. Validation is a static check, not a runtime test, and a passing result does not prove that a mod works or is safe. How the scan works.

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