claudemods

All Claude Code modsdelexw/codyssey

codyssey

A Claude Code mod in delexw/codyssey

Claude Code, played as an adventure: generative music that follows the agent's mood (/miod), a pixel knight who fights a monster for every edit and command (/knightod), and a transcript retold in a plain or game style (/scrollod). Each one turns on and off on its own.

codyssey reaches L1 (reads) and passed claude plugin validate on Claude Code 2.1.302.

Install hint

/plugin install codyssey --marketplace delexw/codyssey

From the repository's own marketplace. Confirm the plugin name in the repository's README before installing. Mods need Claude Code 2.1.287 or later.

Access

L1 Readsreads mod state, plays audio, persists state, draws

Validation

Passed on Claude Code 2.1.302

View the source on GitHub Back to the list

What the scan recorded

Observed events
Bash calls, /"^"/ calls, every prompt, every tool call
Hooks
session.start {cwd=/"^"/}, command.run {command=knightod}, turn.start {turnId=/"^"/}, tool.call {tool=Bash}, tool.call {tool=/"^"/}, prompt.submit {origin has {kind=task-notification}, turn.step {turnId=/"^"/}, turn.complete {turnId=/"^"/}, ui.message, ui.render {component=AbovePrompt}, session.end {sessionId=/"^"/}, session.start, command.run {command=miod}, turn.start, tool.call {tool=Bash}, tool.call, turn.step, session.measure, turn.complete, ui.render {component=AbovePrompt}, session.end, session.start {cwd=/"^"/}, command.run {command=scrollod}, session.append, ui.render {component=ToolUse}, ui.render {component=ToolResult}, ui.render {component=UserMessage}, ui.render {component=AssistantMessage}
API calls
$.audio.play, $.clock.after, $.clock.every, $.clock.now, $.command.register, $.state.get, $.state.set, $.store.get, $.store.set, $.ui.resolve, $.ui.toast
Surface modules
hooks/knightod/strip.tsx, hooks/miod/wave.tsx, hooks/scrollod/spinner.tsx
Validation on 2.1.302
Passed
Scanned revision
1ca7a56d3904
Marketplace passed
codyssey

These are the hooks and API calls reported by claude plugin validate. Access levels describe the widest reach of those calls and are not safety ratings. Validation is a static check, not a runtime test, and a passing result does not prove that a mod works or is safe. How the scan works.

Badge for your README

Reach badge for codyssey Validation badge for codyssey

Authors can show the latest scan result in their README. Each badge links to this page.

[![reach](https://raw.githubusercontent.com/karanb192/awesome-claude-code-mods/main/badges/delexw--codyssey--codyssey-reach.svg)](https://mods.aidojo.si/mods/delexw--codyssey--codyssey/)
[![validates](https://raw.githubusercontent.com/karanb192/awesome-claude-code-mods/main/badges/delexw--codyssey--codyssey-validates.svg)](https://mods.aidojo.si/mods/delexw--codyssey--codyssey/)