All Claude Code modsberkayburakk/berko-mods
berko-mods
One pack of mods, one place to turn each on or off with /mods: mask, guard, saving, view (context box + agents), burn, race, plus prompt queue, blast radius, ship gate, snake, wait what.
review UI rewrite
berko-mods reaches L2 (writes or runs) and passed claude plugin validate on Claude Code 2.1.304.
- Events hooked: 12
- API methods referenced: 36
- Access from classified calls: L2, writes or runs: runs processes, writes files, drives Claude, writes the prompt box, reads files, reads env vars, reads mod state, plays audio, persists state, draws
- Reads mod state: the scan does not record whose state, so this does not show that it reads another mod’s values
- Static scan, not a runtime test
Install hint
/plugin install berko-mods --marketplace berkayburakk/berko-modsFrom the repository's own marketplace. Confirm the plugin name in the repository's README before installing. Mods need Claude Code 2.1.287 or later.
Access
L2 Writes or runsruns processes, writes files, drives Claude, writes the prompt box, reads files, reads env vars, reads mod state, plays audio, persists state, drawsValidation
Passed on Claude Code 2.1.304View the source on GitHub Back to the list
What the scan recorded
- Observed events
- compaction, every prompt, subagent spawns, Bash calls, PowerShell calls, Read calls, every tool call
- Hooks
session.start, session.end, session.compact, turn.start, turn.complete, command.run {command=mods}, prompt.submit, session.append, command.run {command=mask}, command.run {command=saving}, command.run {command=context-bar}, command.run {command=agents-panel}, command.run {command=burn}, command.run {command=race}, agent.spawn, ui.render {component=Pane, requestId=agents-panel}, ui.render {component=Pane, requestId=saving}, ui.render {component=Pane, requestId=burn}, ui.render {component=Pane, requestId=agent-race}, command.run {command=q}, command.run {command=snake}, ui.close {id=snake}, ui.render {component=Pane, requestId=snake}, tool.call {tool=Bash}, tool.call {tool=PowerShell}, tool.call {tool=Read}, tool.call, ui.render {component=AbovePrompt}- API calls
$.agent.list, $.agent.spawn, $.audio.play, $.audio.speak, $.clock.after, $.clock.every, $.clock.now, $.command.register, $.env.get, $.fs.list, $.fs.read, $.fs.stat, $.fs.write, $.model.complete, $.process.run, $.prompt.fill, $.prompt.submit, $.session.compact, $.session.cwd, $.session.id, $.session.surfaces, $.session.usage, $.state.get, $.state.set, $.store.get, $.store.set, $.ui.ask, $.ui.blit, $.ui.close, $.ui.invalidate, $.ui.log, $.ui.open, $.ui.panes, $.ui.resolve, $.ui.status, $.ui.toast- Validation on 2.1.304
- Passed
- Scanned revision
ab72f662fec2- Marketplace passed
- berko-mods
- UI rewrite review
- UI hook source contains control-character strings. Review any values passed to next() as rewritten props.text; the scanner does not trace whether these strings reach that call. berko-mods/hooks/ship-gate.ts:166
These are the hooks and API calls reported by claude plugin validate. Access levels describe the widest reach of those calls and are not safety ratings. Validation is a static check, not a runtime test, and a passing result does not prove that a mod works or is safe. What a mod can access and how the scan works.
Badge for your README
Authors can show the latest scan result in their README. Each badge links to this page.
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