claudemods

All Claude Code modsafterever/claude-mods

waypoints

A Claude Code mod in afterever/claude-mods

A route for /goal and any multi-step work, built from Claude's own task plan: the plan drawn as a line of nodes and legs above the prompt, an ETA at the goal's own pace, a pane that opens by itself with the whole task trail, and every chat's goal in /waypoints. Follows Agent-Pulse's palette and animation. Claude is asked to plan by the mod itself. Fork of Nate Herk's goal-meter 1.0.0.

waypoints reaches L2 (writes or runs) and passed claude plugin validate on Claude Code 2.1.302.

Install hint

/plugin install waypoints --marketplace afterever/claude-mods

From the repository's own marketplace. Confirm the plugin name in the repository's README before installing. Mods need Claude Code 2.1.287 or later.

Access

L2 Writes or runsruns processes, writes files, drives Claude, reads files, reads env vars, persists state, draws

Validation

Passed on Claude Code 2.1.302

View the source on GitHub Back to the list

What the scan recorded

Observed events
every prompt, classic hooks, every tool call, subagent spawns
Hooks
session.start, prompt.compose, command.run {command=goal}, prompt.submit, turn.start, classic.Stop, tool.call, agent.spawn, session.append {door=attachment}, turn.complete, command.run {command=waypoints|waypoints-mod}, ui.close, config.set {key="agent-pulse.palette"|"agent-pulse.animation"}, ui.render {component=AbovePrompt}, ui.render {component=SessionMode}, ui.render {component=Pane}
API calls
$.clock.after, $.clock.every, $.clock.now, $.command.register, $.config.list, $.env.get, $.fs.exists, $.fs.list, $.fs.read, $.fs.write, $.process.run, $.session.append, $.session.cwd, $.session.id, $.session.surface, $.store.get, $.store.set, $.tool.register, $.ui.close, $.ui.invalidate, $.ui.log, $.ui.open, $.ui.panes, $.ui.resolve, $.ui.toast
Surface modules
hooks/pulse.mjs
Validation on 2.1.302
Passed
Scanned revision
38ab41fa0eb3
Marketplace passed
afterever-mods

These are the hooks and API calls reported by claude plugin validate. Access levels describe the widest reach of those calls and are not safety ratings. Validation is a static check, not a runtime test, and a passing result does not prove that a mod works or is safe. How the scan works.

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Reach badge for waypoints Validation badge for waypoints

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[![reach](https://raw.githubusercontent.com/karanb192/awesome-claude-code-mods/main/badges/afterever--claude-mods--waypoints-reach.svg)](https://mods.aidojo.si/mods/afterever--claude-mods--waypoints/)
[![validates](https://raw.githubusercontent.com/karanb192/awesome-claude-code-mods/main/badges/afterever--claude-mods--waypoints-validates.svg)](https://mods.aidojo.si/mods/afterever--claude-mods--waypoints/)