claudemods

All Claude Code modsTeodagher/teo-mods

agent-tree

A Claude Code mod in Teodagher/teo-mods

Live board of your subagents: a little Claude critter per agent and one sentence on what it is doing

agent-tree reaches L0 (draws and remembers) by its classified calls and passed claude plugin validate on Claude Code 2.1.302.

Install hint

/plugin install agent-tree --marketplace Teodagher/teo-mods

From the repository's own marketplace. Confirm the plugin name in the repository's README before installing. Mods need Claude Code 2.1.287 or later.

Access

L1 Reads filesother: $.state.get, other: $.state.set, draws

Validation

Passed on Claude Code 2.1.302

View the source on GitHub Back to the list

What the scan recorded

Observed events
subagent spawns, every tool call
Hooks
turn.step, ui.render {component=Pane, requestId=?}, session.start, command.run {command=agent-tree}, agent.spawn, tool.call, turn.complete, ui.render {component=Pane, requestId=?}
API calls
$.clock.every, $.command.register, $.session.send, $.state.get, $.state.set, $.ui.close, $.ui.open, $.ui.resolve, $.ui.status
Validation on 2.1.302
Passed
Scanned revision
e4373171e6b7
Marketplace passed
teo-mods

These are the hooks and API calls reported by claude plugin validate. Access levels describe the widest reach of those calls and are not safety ratings. Validation is a static check, not a runtime test, and a passing result does not prove that a mod works or is safe. How the scan works.

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Reach badge for agent-tree Validation badge for agent-tree

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[![reach](https://raw.githubusercontent.com/karanb192/awesome-claude-code-mods/main/badges/Teodagher--teo-mods--agent-tree-reach.svg)](https://mods.aidojo.si/mods/Teodagher--teo-mods--agent-tree/)
[![validates](https://raw.githubusercontent.com/karanb192/awesome-claude-code-mods/main/badges/Teodagher--teo-mods--agent-tree-validates.svg)](https://mods.aidojo.si/mods/Teodagher--teo-mods--agent-tree/)