claudemods

All Claude Code modsNicBritz/claude-code-mods

dungeon-master

A Claude Code mod in NicBritz/claude-code-mods

Run Claude Code like a D&D table: a DM screen of pixel heroes for every helper Claude sends out, a strip with your character, a rolling d20, a Realm Map to manage your sessions, levels, achievements and ten D&D themes in light and dark. No tokens used.

review UI rewrite

The scan could not record a complete footprint for dungeon-master, so its access is unknown; it passed claude plugin validate on Claude Code 2.1.308.

Install hint

/plugin install dungeon-master --marketplace NicBritz/claude-code-mods

From the repository's own marketplace. Confirm the plugin name in the repository's README before installing. Mods need Claude Code 2.1.287 or later.

Access

Unknown accessThe footprint is unavailable or incomplete.

Validation

Passed on Claude Code 2.1.308

View the source on GitHub Back to the list

What the scan recorded

Footprint
Unavailable or incomplete. Recorded events and calls below may omit access.
Observed events
subagent spawns, compaction, every prompt, classic hooks, every tool call
Hooks
session.start, command.run {command=dm}, agent.spawn, turn.step, session.compact, prompt.submit, classic.Stop, session.end, turn.start, tool.call, classic.Notification, turn.complete, classic.SubagentStop, ui.open, ui.close, ui.render {component=AbovePrompt}, ui.render {component=ToolUse}, ui.render {component=Spinner}, ui.render {component=PromptHint}, ui.render {component=Pane, requestId=dungeon-master}
API calls
$.agent.list, $.audio.play, $.clock.after, $.clock.every, $.clock.now, $.command.register, $.env.get, $.fs.exists, $.fs.list, $.fs.read, $.fs.stat, $.fs.write, $.process.run, $.session.id, $.session.usage, $.state.get, $.state.set, $.store.get, $.store.set, $.tool.call, $.tool.check, $.ui.close, $.ui.notify, $.ui.open, $.ui.panes, $.ui.resolve
Validation on 2.1.308
Passed
Scanned revision
1dd43feee718
Marketplace passed
nicbritz-mods
UI rewrite review
UI hook source contains control-character strings. Review any values passed to next() as rewritten props.text; the scanner does not trace whether these strings reach that call. mods/dungeon-master/hooks/realm.ts:199

These are the hooks and API calls reported by claude plugin validate. Access levels describe the widest reach of those calls and are not safety ratings. Validation is a static check, not a runtime test, and a passing result does not prove that a mod works or is safe. What a mod can access and how the scan works.

Badge for your README

Reach badge for dungeon-master Validation badge for dungeon-master

Authors can show the latest scan result in their README. Each badge links to this page.

[![reach](https://raw.githubusercontent.com/karanb192/awesome-claude-code-mods/main/badges/NicBritz--claude-code-mods--dungeon-master-reach.svg)](https://mods.aidojo.si/mods/NicBritz--claude-code-mods--dungeon-master/)
[![validates](https://raw.githubusercontent.com/karanb192/awesome-claude-code-mods/main/badges/NicBritz--claude-code-mods--dungeon-master-validates.svg)](https://mods.aidojo.si/mods/NicBritz--claude-code-mods--dungeon-master/)