claudemods

All Claude Code modsLegendSilvia/claude-code-mods

plan-progress-fx

A Claude Code mod in LegendSilvia/claude-code-mods

plan-progress fork with an animated rainbow pixel bar in the terminal, drawn under the prompt beside limit-bars: glide, shimmer, glow and a sparkle burst on done

plan-progress-fx reaches L2 (writes or runs) by its classified calls and passed claude plugin validate on Claude Code 2.1.302.

Install hint

/plugin install plan-progress-fx --marketplace LegendSilvia/claude-code-mods

From the repository's own marketplace. Confirm the plugin name in the repository's README before installing. Mods need Claude Code 2.1.287 or later.

Access

L2 Writes or runsother: $.state.get, other: $.state.set, runs processes, drives Claude, plays audio, draws

Validation

Passed on Claude Code 2.1.302

View the source on GitHub Back to the list

What the scan recorded

Observed events
every prompt, every tool call, classic hooks, mcp__plan-progress-fx__plan_progress calls, AskUserQuestion calls, ExitPlanMode calls, subagent spawns
Hooks
turn.start, prompt.submit, tool.call, classic.Stop, session.start, prompt.compose, tool.call {tool=mcp__plan-progress-fx__plan_progress}, tool.call {tool=AskUserQuestion}, tool.call {tool=ExitPlanMode}, command.run {command=progress}, command.run {command=progress-demo}, command.run {command=progress-clear}, command.run {command=progress-debug}, command.run {command=progress-sounds}, ui.render {component=SessionMode}, ui.render {component=Pane}, ui.render {component=PromptHint}, ui.render {component=AbovePrompt}, agent.spawn, tool.check, turn.complete
API calls
$.audio.play, $.clock.after, $.clock.every, $.clock.now, $.command.register, $.process.run, $.session.root, $.state.get, $.state.set, $.tool.register, $.ui.blit, $.ui.invalidate, $.ui.resolve, $.ui.toast
Validation on 2.1.302
Passed
Scanned revision
7b8f9c42c21f
Marketplace passed
claude-code-mods

These are the hooks and API calls reported by claude plugin validate. Access levels describe the widest reach of those calls and are not safety ratings. Validation is a static check, not a runtime test, and a passing result does not prove that a mod works or is safe. How the scan works.

More from LegendSilvia/claude-code-mods

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Reach badge for plan-progress-fx Validation badge for plan-progress-fx

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[![reach](https://raw.githubusercontent.com/karanb192/awesome-claude-code-mods/main/badges/LegendSilvia--claude-code-mods--plan-progress-fx-reach.svg)](https://mods.aidojo.si/mods/LegendSilvia--claude-code-mods--plan-progress-fx/)
[![validates](https://raw.githubusercontent.com/karanb192/awesome-claude-code-mods/main/badges/LegendSilvia--claude-code-mods--plan-progress-fx-validates.svg)](https://mods.aidojo.si/mods/LegendSilvia--claude-code-mods--plan-progress-fx/)