All Claude Code modsJoosepHint/flappy-code
flappy
Flappy Code: jump the Claude mascot through diff hunks in a pane while Claude works
flappy reaches L0 (draws and remembers) by its classified calls and passed claude plugin validate on Claude Code 2.1.302.
- Events hooked: 7
- API methods referenced: 13
- Access from classified calls: L0, draws and remembers: persists state, draws
- Unclassified calls: 2 (
$.state.get,$.state.set), full access unknown - Static scan, not a runtime test
Install hint
/plugin install flappy --marketplace JoosepHint/flappy-codeFrom the repository's own marketplace. Confirm the plugin name in the repository's README before installing. Mods need Claude Code 2.1.287 or later.
Access
L1 Reads filesother: $.state.get, other: $.state.set, persists state, drawsValidation
Passed on Claude Code 2.1.302View the source on GitHub Back to the list
What the scan recorded
- Observed events
- Only what it hooks
- Hooks
session.start, command.run {command=flappy}, ui.close, turn.start, turn.complete, ui.render {component=AbovePrompt}, ui.message, ui.render {component=Pane, requestId=flappy}- API calls
$.clock.after, $.clock.every, $.clock.now, $.command.register, $.state.get, $.state.set, $.store.get, $.store.set, $.ui.focus, $.ui.invalidate, $.ui.open, $.ui.panes, $.ui.resolve- Surface modules
hooks/game.tsx- Validation on 2.1.302
- Passed
- Scanned revision
54ed58aea6a8- Marketplace passed
- flappy-code
These are the hooks and API calls reported by claude plugin validate. Access levels describe the widest reach of those calls and are not safety ratings. Validation is a static check, not a runtime test, and a passing result does not prove that a mod works or is safe. How the scan works.
Badge for your README
Authors can show the latest scan result in their README. Each badge links to this page.
[](https://mods.aidojo.si/mods/JoosepHint--flappy-code--flappy/)
[](https://mods.aidojo.si/mods/JoosepHint--flappy-code--flappy/)