claudemods

All Claude Code modsChaseWNorton/claude-doom

doom

A Claude Code mod in ChaseWNorton/claude-doom

The original Doom engine, with Freedoom Phase 1, playable inside Claude Code. Run /doom.

doom reaches L3 (network) and passed claude plugin validate on Claude Code 2.1.302.

To install it, open the repository and follow the author’s setup instructions. Mods need Claude Code 2.1.287 or later.

Access

L3 Uses the networknetwork, runs processes, draws

Validation

Passed on Claude Code 2.1.302

View the source on GitHub Back to the list

What the scan recorded

Observed events
Only what it hooks
Hooks
session.start, command.run {command=doom}, ui.render {component=Pane}, ui.message, ui.close, session.end
API calls
$.clock.every, $.command.register, $.http.fetch, $.process.run, $.ui.blit, $.ui.close, $.ui.invalidate, $.ui.open, $.ui.resolve
Surface modules
hooks/controls.ts
Validation on 2.1.302
Passed
Scanned revision
059b45df3df8

These are the hooks and API calls reported by claude plugin validate. Access levels describe the widest reach of those calls and are not safety ratings. Validation is a static check, not a runtime test, and a passing result does not prove that a mod works or is safe. How the scan works.

Badge for your README

Reach badge for doom Validation badge for doom

Authors can show the latest scan result in their README. Each badge links to this page.

[![reach](https://raw.githubusercontent.com/karanb192/awesome-claude-code-mods/main/badges/ChaseWNorton--claude-doom--doom-reach.svg)](https://mods.aidojo.si/mods/ChaseWNorton--claude-doom--doom/)
[![validates](https://raw.githubusercontent.com/karanb192/awesome-claude-code-mods/main/badges/ChaseWNorton--claude-doom--doom-validates.svg)](https://mods.aidojo.si/mods/ChaseWNorton--claude-doom--doom/)